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Linear Scales in C# like d3.scale.linear [d3.js]

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An example of how C# can support other framework idioms such as d3.js. In this example, I show how to create a linear scale functor that can be used to convert screen coordinates into a range from -1 to 1.



coldnebo 1

published 3 years ago


Linear Scales in C# like d3.scale.linear

This is an experiment to get linear scales in C# similar to the way d3.js defines and uses them.

In d3.js you can define a functor (borrowed from Scott Murray's tutorial on scales):

  var scale = d3.scale.linear()
                      .domain([100, 500])
                      .range([10, 350]);

to create a conversion function:

  scale(100);  //Returns 10
  scale(300);  //Returns 180
  scale(500);  //Returns 350

Can we do something similar in C#?


  scale.Conversion linscale = new scale.Linear()
    .domain(100f, 200f)
    .range(-1.0f, 1.0f);

  linscale(100f);   //Returns -1.0
  linscale(150f);   //Returns 0
  linscale(200f);   //Returns 1.0


I had the idea for this while working on a Unity3D project and found myself missing the simple linear scales I use in d3 projects. I briefly looked for existing C# libraries of similar style, but couldn't find one. It seemed like the style of passing functors (especially with closures to capture the conversion state) was natural to d3 and javascript, but somewhat unnatural to the C# idiom.

This is just a quick experiment to show it can be done. I'm not sure if the language could be bent further to match d3's semantics. There may already be C# libraries that do this, but if not, maybe this serves as an example of how idioms from one language can be applied in another.

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